Doobic Studios, Nexon
System (minimum) requirements
Intel Pentium III 1 GHz
256 MB RAM
GeForce 2 MX
2.0+ GB free HD space128 kbit/s ADSL or equivalent
Combat Arms is an online multiplayer FPS that is free to play.
It was developed by Doobic Studios, a South Korean company, and published by Nexon.
This is a known list of notable dates in Combat Arms history.
Combat Arms (Global)
Exclusively for Nexon America
- May 30, 2008: The Closed Beta was made available exclusively through FilePlanet, running for one week. It ended on June 6, and was limited to users from North America, South America and Oceania. In the closed beta, only 4 maps and 30 weapons were available.
- June 26, 2008: Combat Arms went into in Pre-Open Beta Phase, whereby the game was open to the public, but it was still being tested and changed to prepare for Open Beta. Pre-Open Beta was also limited to users from North America, South America and Oceania.
- July 11, 2008: Combat Arms is officially launched.
- July 11, 2009: The 1st Anniversary of Combat Arms.
- February 3, 2010: Combat Arms undergoes a massive UI change.
- July 9–11, 2010: Combat Arms celebrates its 2nd Anniversary.
- August 25, 2010: Combat Arms undergoes a massive HUD change.
- July 9-31, 2011: Combat Arms celebrates its 3rd Anniversary.
- July ETC, 2012: Combat Arms celebrates its 4th Anniversary.
- July ETC, 2013: Combat Arms celebrates its 5th Anniversary.
Combat Arms Europe
At the same time in Europe.
- August 8, 2008: Nexon announced that a Combat Arms service shall be started by Nexon Europe, for European Players.
- October 28, 2008: Closed Beta of Combat Arms EU started; ended at November 11, 2008.
- December 16, 2008: Nexon Europe launched Combat Arms EU Open-Beta exclusively through Euogamer.
- February 17, 2009:The Offical Launch started for EU players, and is currently played by many countries in Europe.
Combat Arms Korea
Combat Arms Brazil
- September 15, 2011: The 1st Anniversary of Combat Arms Brazil.
- September 13, 2012: The 2nd Anniversary of Combat Arms Brazil.
- August 29, 2013: The 3rd Anniversary of Combat Arms Brazil.
Combat Arms Russia
- July 31st, 2012: Combat Arms Russia enters it's open beta.
Combat Arms is an MMOFPS that focuses on multiplayer gaming, such as working together with other users or fighting against them.
Aside from the fact that only one person can play from a computer at any time, there is no single-player aspect of the game. At least one other person must be present before you can begin a match, the tutorial being the only exception in the game.
Combat Arms currently features these game modes:
- Arms Race
- Bombing Run
- Capture the Flag
- Elimination Pro
- Hired Guns
- Last Man Standing
- One Man Army
- Quarantine Regen
- Spy Hunt
- Search and Destroy
- Seize and Secure
- Training Grounds
- VIP Elimination
- VIP Escort
And in alphabetical order, these are the locations featured within the game.
- Battle at City Center
- Black Lung
- Bloodbath Bazaar
- Blood Money
- Cabin Fever
- City of Wings
- Cold Seed
- Costa Recon
- Dark Forest
- Death Room
- Death Row
- Desert Fox
- Desert Thunder
- Ghost Town
- Grave Digger
- Gray Hammer
- Hallow Ravine
- Junk Flea
- Junk Flea 2
- Kill Creek
- Lunar Labs
- NEMEXIS HQ
- NEMEXIS Labs
- Oil Rig
- Power Surge
- Pump Jack
- Quantum Labs
- Red Canyon
- Rural Estate
- Sand Hog
- Sector 25
- Short Fuse
- Snow Valley
- Training Grounds
- Two Towers
- Water Strider
Each maps varies in landscape, terrain, and design layout. Some might feature different objects that might not be found anywhere else. Occasionally, the environment of a map may even change to suit a game mode.
In Quarantine Mode, for example, the maps (based on those that currently exist) are much eerier than they normally are, with a dismal background and new elements found within the map. With modes such as Capture the Flag, Search & Destroy, or playing under Rec Rules, special game items that are normally unassociated with the map will appear in designated locations; some essential to a mode and its objectives.
Of course, maps are often updated to support a certain game mode later on. Often times, several aspects may be added, removed, changed around, or disabled in order to prevent broken gameplay.
And finally, maps also be updated in order to address game-breaking issues. This may be as a result of lag, glitches, or even a player suggestion.
After logging in for the first time, a user will choose their gender base character model. Both of these can be changed later on, with the right items. Clearly, the ethnicity, build, and gender of a character have absolutely no effect on gameplay whatsoever.
More importantly, the user will also choose their unique character name. This alias is very important to each individual person, since it determines who they are and allows them to make a name for themselves.
Sure enough, new generation players will often times base their character name similarly (if not pseudo-identically to) that of a famous individual within the Community, known for their exploits. Unfortunately, this also leads to a lot of identity crises when an imposter blackens the name and reputation of a real person.
After everything is finished and confirmed, the player will move on to a tutorial of the game. Though optional, it is highly recommended for newer users, who aren't familiar with the controls or aspects of the game and need to acclimate themselves to their surroundings. If the player needs to sharpen up their skills, they may re-experience the tutorial at any time by clicking F1.
Joining a Game
Upon completion of the tutorial, and following every successive login thereafter, players will be allowed to access the individual game servers. Each one is unique by name and region, and all are further classified by rank and KDR in order to accomodate the needs of each individual player (for example, this helps to prevent novice players from going against highly-professional ones).
Furthermore, to lessen the connection on every individual server, each one is divided into "Channels," which host each individual game room. Some channels may also feature unique settings, such as Rec Rules (a type of gameplay), or the occasional "Difficulty" settings (for Holiday events).
Once you've entered a server and chosen a channel, you can either create your own room (assuming there is space, as both servers & channels can fill up) or join one and start a match.
Each room features a Room Moderator, who sets the rules and restrictions of a game. They determine whether or not a player can join mid-combat (in the middle of a game), if Friendly Fire will be on in certain game modes, along with allowing killcam (also only for certain game modes.
Room Moderators also choose the map, game mode, time/score limits, and weapon/gear restrictions (such as "Melee Only," "No Sniper Rifles," or "No Backpacks").
On their own, however, Room Moderators are virtually powerless to control the actual gameplay once the game starts. This flaw allows unruly players to wreak havoc during gameplay, to the chagrin of the other users..
To remedy this, the player can choose to purchase Elite or Super Elite Moderator status from the Black Market (or earn the standard Elite Moderator permanently, at the rank of MAJ 3). This allows them to kick players during the game (albeit with limits) as well as the room lobby, regardless if they're a teammate or an enemy. Furthermore, e-Mods do not require a reason to kick, and can do so at will.
You can tell if a player is an Elite Moderator by noting the icon next to their name in the room lobby. A square "E" designates a standard Elite Moderator, and an "S" in the shape of a sheriff's badge designates a Super Elite Moderator. There is virtually no difference between the two items aside from a slight EXP/GP bonus as an SEM.
Once in-game, you are thrust into a world of fast-paced thinking and compelling action.
Players are also able to obtain in-game money known as Gear Points (GP) and experience (EXP) after a match, allowing them to rank up and buy and unlock new weapons and equipment, such as armour, uniforms, and backpacks, for their characters.
The Shop & Black Market
Any time before or after a game, players can access the Shop. In the Shop, players can purchase various items, ranging from rifles and machine guns to helmets and masks. However, as opposed to most first-person shooters, the GP system rarely allows for permanent weapon purchase. Players may instead rent the weapons for a set period of time. The rental periods are 1 day, 7 days, 30 days, and 90 days, with each rental period costing more in-game money but being a better deal. This rental period has caused much criticism to the game as players are upset that they cannot own weapons that they buy forever and that they have to keep playing to make up for the GP they used to purchase weapons and gear. This game design was based on a game known as Heat Project, a game made in Korea. The game also uses a weapon-customization system where players can buy silencers, larger or faster-loading magazines, and different types of scopes to improve the modified weapon's capabilities.
During its first year, there have been drastic changes to the game. The game has been expanded massively, adding content such as the Black Market, Female characters, Voting and reporting system, and popular game modes and items. Other changes included loading screen changes, layouts of the menus and lobbies, and even the theme music (which didn't change until the end of September 2009).
Among all these gaming perks, there are also many disadvantages. Combat Arms has been criticized for the inaccurate statistics of the weapons. It was also criticized for its extremely strict profanity filter. For example, if a player wishes to say "sniper", it will show up as s**er, filtering the "nip" out of the word (any profanity, no matter how many letters, shows up as **). The profanity filter is now less strict and can be turned off because of a recent patch. In August 21, 2008, Nexon's server maintenance also came under fire for the "witch-hunt" style player bans being put in place. While results are mixed, it is believed that all players confirmed to have been cheating were banned or demoted to the lowest rank, Trainee. Many of these players claim innocence, saying that they only did it once or by accident. The engine has also been known to ban certain players for no discernable reason, including those who are not even playing.
Many players claim that Combat Arms allows many capabilities of a "real" (meaning using money to buy it) First-Person Shooter game. However, the widespread use of cheat and hacking programs have frustrated old and new players alike and made the community of Combat Arms prone to "haccusating" every good player. But the new arrival of more content, events, abilities, and game modes have been able to revive some interest for new gamers and possibly some former players. Nexon proudly announced that more than two million accounts have been made since March 2009, and the number of players has been growing since.
Combat Arms surpasses Counter Strike (CS) and Soldier Front based on players and value.
- The phrase Combat Arms is an actual military term, referring to armed forces that engage in direct, tactical combat.