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Statistics

Br De Fr
M417 High Resolution
M417
Information
Category

Assault Rifle

Grade

Silver I

GP cost

1 Day - 1,700 GP

7 Days - 8,570 GP

30 Days - 34,680 GP

NX cost

1 Day - 690 NX

7 Days - 2,600 NX

30 Days - 4,960 NX

90 Days - 9,310 NX

Permanent - 18,630 NX

Restrictions

None

Popularity

Average

Features

Pre-attached iTech Reflex Sight

Ammo capacity

30/90

Statistics
Damage37
Weight11
Rate of Fire285
Accuracy66
Recoil28
Range3750
Firing modes

Automatic

Modifications

Suppressor

Magazine

Bullets

Iron Sight

Kill Feed Icon

M417 Killfeed

IRL M417


Br De Fr
M417 High Resolution
M417 Custom
Information
Category

Assault Rifle

Grade

Silver I

Restrictions

Available on Special Sales only

Popularity

Low

Features

Pre-attached iTech Reflex Sight

Ammo capacity

30/90

Statistics
Damage39
Weight11
Rate of Fire294
Accuracy73
Recoil19
Range3750
Firing modes

Automatic

Modifications

Suppressor

Magazine

Bullets

Iron Sight

Kill Feed Icon

M417 Killfeed

IRL M417


Br De Fr
Main M417
M417
Information
GP cost

1 Day - 1,100 GP

7 Days - 5,390 GP

30 Days - 21,450 GP

90 Days - 59,400 GP

Restrictions

Ico rank12 04First Lieutenant/IV

Popularity

Regular: Low due to Rank Requirement TAU Event variant: High

Features

Pre-attached iTech Reflex Sight

Ammo capacity

30/90

Statistics
Damage39
Portability62
Rate of Fire74
Accuracy80
Recoil64
Firing modes

Automatic

Modifications

Suppressor

Magazine

Bullets

Iron Sight

Customization

Piston

Barrel

Trigger

IRL M417



Based off the M416 and chambered with standard 7.62 x 51mm NATO bullets, the M417 is a popular choice amongst soldiers. A shorter barrel makes it easier to battle in close quarters.
  — Item Description 

The M417 is a 1-Star Silver Grade Standard Assault Rifle and is a variant of the M416.

Overview

Unlike the M416, the M417 has a fixed iTech Reflex Sight. Besides the higher recoil of 28 (4 points increase) and the better damage by 1 point, the M417 is statistically the same as the M416. The recoil goes up for the first few shots, with little to no spread, before the spread kicks in.

The custom variant of the M417 has a better damage, rate of fire, accuracy, and recoil than its non-custom counterpart making it a statistically superior weapon (check the 'Custom Improvements' tab below under Variants & Custom Changes to compare the statistical differences)

Variants & Custom Changes

Events and Trivia

TAU Event Variant (Outdated)


Based off the M416 and chambered with standard 7.62 x 51mm NATO bullets, the M417 is a popular choice amongst soldiers. A shorter barrel makes it easier to battle in close quarters. The TAU model is acquired by Collecting Nemexis Nanotech and can be exchanged for the M417 TAU CQB through an upgrade job.
  — Item Description 

The 12/18/13 Patch introduced a permanent variant of the M417 in Combat Arms North America: the M417 TAU. This variant was part of a special event in which players could complete various upgrade and scavenging jobs in order to obtain another special variant, the M417 TAU SB.

In the upgrade section of the jobs tab there was a special job which enabled players to upgrade this weapon into a M417 TAU CQB. The requirement was to achieve 150 kills with the gun.

As of the 1/23/14 Content Update, all the TAU variants of the M417 family are able to be customized in the Gun Emporium.

According to Combat Arm's production manager, the M417 TAU Series will be removed from the Scavenger/Upgrade Jobs and the Gun Emporium on either Wed. March 19th or Thur. March 20th. More information in the production manager's reply in this forum post here

  • It is strange to note that the M417 has the weapon switch set to semi-automatic, however the M417 fires in a full automatic mode.
  • This weapon was claimed to first be found on the 26th of November, 2009. However, some people report seeing it the day before. The weapon's existence was confirmed on 11/28/09.
  • The M417 and M6A2 series have a different reload animation than the usual. This is a more realistic reloading sequence when reloading a partially expended magazine. This is realistic because there is still a round in the chamber, thus the gun does not need to be recharged. These series share a draw animation as well, the player will pull the charging handle. This is an identical draw animation to the M16A3 series except for how the handle is pulled, as the animations became more complex with later releases.

Media

  • The drawing animation of the M417.
  • The firing animation of the M417.
  • The sighting animation of the M417.
  • The reloading animation of the M417.
  • The sprinting animation of the M417.

Firing
  • M417 FIRE
    "Fire"


  • M417 DRYFIRE
    "Dryfire"


Reload
  • M417 RELOAD2
    "Reload 1"'


  • M417 RELOAD3
    "Reload 2"'


Others
  • M417 SELECT1
    "Draw"'


  • M417 DESELECT
    "Deselect"


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