Statistics[]
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M14 | |||||||||||
Information | |||||||||||
GP cost |
1 Day - 1,000 GP 7 Days - 4,900 GP 30 Days - 19,500 GP 90 Days - 54,000 GP | ||||||||||
Restrictions | |||||||||||
Popularity |
Low | ||||||||||
Ammo capacity |
20/60 | ||||||||||
Statistics |
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Firing modes | |||||||||||
Modifications | |||||||||||
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The M14 is an Assault Rifle that was added in the 10-16-08 Patch.
Overview[]
The M14 features automatic and semi-automatic firing modes, a very high damage rating and high accuracy, but has a sluggish rate of fire, a small magazine and low overall ammo count.
These weaknesses have not helped the M14's popularity. Costing more than many commonly used weapons, such as the M4A1, G36E and SCAR-L, it is generally underused and sometimes scoffed at.
Heavy and accurate, this weapon is good for tap firing at medium to long range, but not for much else. Most assault rifles can do good at tap firing while remaining versatile, which is key to the low popularity of this weapon.
Its recoil is entirely vertical (probably because of its fire rate), but spread can deviate horizontally after a couple shots.
Variants[]
Variants |
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M14 M14 CAMO M14 SE MK14 Mod 0 M14 Hunter TEC MK14 Mod 0 Rocco's M14 Hunter Loaded MK14 Mod 0 |
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M14 Classic M14EBR |
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Snow Camo M14 Hunter |
Trivia[]
- It would be better if the player uses full-auto in all situations because using single-auto will frequently cause the gun to jam, especially in a CQC situation.
- The M14 has high recoil but because its fire rate is slow, the recoil settles some what.
- Despite having a 20 round default magazine, it tends to last longer than most 30 round ones because of its lower rate of fire.
- The M14 has the same reload animation as the Black Magnum.
- The M14 in Combat Arms is classified as an Assault Rifle. This is incorrect, the proper designation would be a Battle Rifle.
Media[]