|“||What was once just valleys where naive hikers have fallen off the face of the earth has now become a hotbed for international criminal activity. The best trackers can make sense of the winding roads and overgrown trails to let armed forces with the best dollar conduct businesses out of sight to anyone who dares to police the area. When the winds are just right, a thick fog blankets these hills and valleys, creating a veil so thick even a clash between Warcorp and the UAF remains a private venue.||”|
|— Mission Briefing|
|Other Names||HR, Ravine, Hallow|
Hallow Ravine is set in a dark and abandoned canyon. It is filled with a maze of tunnels and overhangs that could be either man-made or "natural" formations. A fog mechanic and environmental particles are always in effect.
The modes that can be played on Hallow Ravine are:
Hallow Ravine is one of the most cryptic maps in the game, so there's no wonder there are several mysteries surrounding the area.
Not only is the canyon's past shrouded in mystery, the eerie atmosphere and barren, war-torn surroundings hint at something more complex than what the situation appears to be.
There are a number of strange markings throughout the tunnels in the area. None of the symbols and their meanings have been confirmed (individually), and it is unknown if there is an order to them so that they form a message.
For more about the Elder Futhark language, please see here.
- While not all the symbols have been located; the ones in the image to the right have been partially decoded. Each of these runes are part of the Anglo-Saxon alphabet.
- Clockwise; starting from the "Y" symbol:
- Y - "Elk-sedge" (A plant native to western North America)
- P - "Joy"
- S - "Sun"
- F - "Ash"
- Last Symbol (top-left) - "Estate"
- While incomplete, the meaning of the phrase may reference to Rural Estate, judging from the last symbol.
Each symbol has its own letter. In this case, they are o, z, a, w and s. Rearrange them, you get Sowza, which is the pronounciation of Souza, as in Combat Arms' fifth specialist, Captain Souza.
A UAV (like the ones from Fireteam) constantly probes the area. It seems to gathering some sort of information, though it is unknown what, and who for. There are 2 of these probes hovering near the spawn points. They can be seen at the truck.
- This is one of the first maps to utilize constant fog and particle effects.
- It is also the second map to feature an echo effect; the first being Overdose.
- This map may be a reference to warzones from several other games, such as Halo (labyrinth-like area with many different ways to get to places), Left 4 Dead (gloomy atmosphere, no "safe" places since you can get hit almost anywhere), etc.
- It might also be a vague nod to the infamous Area 51.
- This map may have something to do with the Infected, but the possibility of something else entirely is even greater; due to the mysterious state of the surroundings (and how dark and gloomy the atmosphere is).
- It is possible to drop out of the rat hole without losing health. You'll need to be able to jump out and slide down the walls, similarly how you'd slide in Kill Creek to reach the bottom. This works best jumping to the Bravo side out of the higher rat hole.
|• Battle at City Center • Bloodbath Bazaar • Blood Money • Brushwood • Cold Seed • Costa Recon • Dark Forest • Death Room • Death Row • Dredge • Ghost Town • Grave Digger • Gray Hammer • Hallow Ravine • Junk Flea • Junk Flea 2 • Kill Creek • Neptune • Oil Rig • Overdose • Piazza • Power Surge • Pump Jack • Rattlesnake • Red Canyon • Roadkill • Rural Estate • Sand Hog • Sector 25 • Short Fuse • Showdown • Slaughterhouse • Snow Valley • Training Grounds • Two Towers • Vertigo • Warhead • Waverider|
|Fireteam: Desert Thunder • Cabin Fever • Black Lung • Desert Fox • NEMEXIS HQ • NEMEXIS Labs|
|Unreleased Warzones: • Glitch Map|