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Auto-Turret

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Br De Fr
Main auto turret
Auto-Turret
Information
GP cost

1 Day - 3,200 GP

7 Days - 12,000 GP

30 Days - 23,200 GP

90 Days - 42,000 GP

NX cost 1 Day - 800 NX

7 Days - 3,900 NX

30 Days - 8,900 NX

90 Days - 10,500 NX
Restrictions

Ico rank10 02Command Sergeant Major/II

Specialist

Popularity

High

Features

Autonomous action

Enemy detection range of 20 meters

Ammo capacity

100/0

Statistics
Damage12
Rate of Fire55
Accuracy80
Firing modes

Automatic

Modifications

None


An armed, deployable turret, the Auto-Turret is capable of automatically detecting and engaging hostile targets, providing instant support on the battlefield.
  — The Arsenal 

The Auto-Turret is a Specialist Item released in the 4-28-10 Patch.

OverviewEdit

Auto-Turrets are sentry guns with a slow fire rate and low stopping power (a weak 9 to 10 hit kill). It takes about 6.5 seconds to plant and fully set one up, and they will not set up if thrown halfway into a wall. On the flip side, they are capable of sensing enemies easily, and they are also capable of shooting enemies before they are visibly and directly in front of it. Auto turrets are often used to make a decent defense system in modes such as Elimination, Quarantine and Capture the Flag. Auto Turrets also hurt the user. So if the user was standing in front of the turret, while it (the turret) is shooting, he/she will get hurt.

HighlightsEdit

  • Like mines, friendly turrets are indicated by a green arrow floating above it and it still remains, even after the owner has died.
  • The old auto-turret will self destruct shortly if the owner places another auto turret onto the battleground while one of his/her own are still in use or it has used up all of its (100) ammo.
  • Auto-Turrets are very resilient and usually can take a large number of hits before being destroyed. However, they are mildly vulnerable to grenades, making any game with explosives a liability.
  • The Auto Turret is not very powerful on its own, but combined attacks with it can overpower an enemy in no time.

TriviaEdit

  • The turret starts out as a box that unfolds itself to reveal the actual turret. The Specialist inputs a code onto a keypad located on the box to deploy the turret.
  • When an Auto-Turret detonates, there is no explosion. Only the sound can be heard and the turret-remains seen. Also, no HP damage is dealt by the "explosion".
  • The Auto-Turret is capable of dealing nut shots.
  • The Auto-Turret is really a sentry gun rather than a turret.
  • Although the turret is a stationary minigun, it does not fire nearly as fast the M134 Minigun
  • Due to the 5-5-10 Maintenance, the Auto-Turret is now taking more damage from explosives and the turret's bullets no longer damage teammates in Fireteam (although they will still injure the user).
  • As of the 7/28/12 Content update, each player could have 1 turret active at any time. Health of the Auto-Turret was also increased, as compensation.
  • As of 10/29/10, the Auto-Turret was temporarily removed due to rapid uncontrollable fire once planted: http://combatarms.nexon.net/News/View.aspx?boardNo=101&contentNo=009x9.
    • This was fixed later on.

MediaEdit

  • Draw animation of the Auto-Turret
  • Deploying animation of the Auto-Turret
  • Sprinting animation of the Auto-Turret
  • A planted Auto-Turret.
  • A destroyed Auto-Turret.

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